Thursday 3 January 2008

Industry quote: Why has multiformat games development become so problematic?

Industry quote: http://www.developmag.com/interviews/115/Multitalented

Kuju Sheffield rebranded itself as Chemistry earlier this year, and with it decided on Unreal Engine 3 exclusivity. And while that’s certainly insulated the team from some of the pain of multiplatform development – “We’ve got Epic worrying about the technology, so we can be worrying about other things,” says managing director Mike Cook – as studio manager Simeon Pashley explains, there are still significant issues to be worked around.

“The very big issue, we feel, is networking. There’s no commonality on any of the platforms, even to the end-user, on what the experience is like,” he says. “There are very obvious differences between Xbox Live, PlayStation Network and GameSpy or whatever other PC service you use.”